

<!--


// *** COMMON CROSS-BROWSER COMPATIBILITY CODE ***



var isDOM=document.getElementById?1:0;

var isIE=document.all?1:0;

var isNS4=navigator.appName=='Netscape'&&!isDOM?1:0;

var isOp=window.opera?1:0;

var isWin=navigator.platform.indexOf('Win')!=-1?1:0;

var isDyn=isDOM||isIE||isNS4;





function getRef(id, par)

{

 par=!par?document:(par.navigator?par.document:par);

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function getSty(id, par)

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function LyrFn(fn, fc)

{

 LayerObj.prototype[fn] = new Function('var a=arguments,p=a[0],px=isNS4||isOp?0:"px"; ' +

  'with (this) { '+fc+' }');

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LyrFn('x','if (!isNaN(p)) sty.left=p+px; else return parseInt(sty.left)');

LyrFn('y','if (!isNaN(p)) sty.top=p+px; else return parseInt(sty.top)');

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LyrFn('h','if (p) (isNS4?sty.clip:sty).height=p+px; ' +

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LyrFn('vis','sty.visibility=p');

LyrFn('write','if (isNS4) with (ref.document){write(p);close()} else ref.innerHTML=p');

LyrFn('alpha','var f=ref.filters,d=(p==null); if (f) {' +

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 'else if (isDOM) sty.MozOpacity=d?"":p+"%"');





var CSSmode=document.compatMode;

CSSmode=(CSSmode&&CSSmode.indexOf('CSS')!=-1)||isDOM&&!isIE||isOp?1:0;



if (!window.page) var page = { win: window, minW: 0, minH: 0, MS: isIE&&!isOp,

 db: CSSmode?'documentElement':'body' }



page.winW=function()

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page.winH=function()

 { with (this) return Math.max(minH, MS?win.document[db].clientHeight:win.innerHeight) }



page.scrollY=function()

 { with (this) return MS?win.document[db].scrollTop:win.pageYOffset }

page.scrollX=function()

 { with (this) return MS?win.document[db].scrollLeft:win.pageXOffset }









// *** TIP FUNCTIONS AND OBJECT ***



function tipTrack(evt, always) { with (this)

{

 // Reference the correct event object.

 evt=evt?evt:window.event;



 // Figure out the mouse co-ordinates and call the position function.

 // Also set sX and sY as the scroll position of the document.

 sX = page.scrollX();

 sY = page.scrollY();

 mX = isNS4 ? evt.pageX : sX + evt.clientX;

 mY = isNS4 ? evt.pageY : sY + evt.clientY;



 // If we've set tip tracking, call the position function.

 if (tipStick == 1) position();

}}



function tipPosition(forcePos) { with (this)

{

 // Can't position a tip if there isn't one available...

 if (!actTip) return;



 // Pull the window sizes from the page object.

 // In NS we size down the window a little as it includes scrollbars.

 var wW = page.winW()-(isIE?0:15), wH = page.winH()-(isIE?0:15);



 // Pull the compulsory information out of the tip array.

 var t=tips[actTip], tipX=eval(t[0]), tipY=eval(t[1]), tipW=div.w(), tipH=div.h(), adjY = 1;



 // Add mouse position onto relatively positioned tips.

 if (typeof(t[0])=='number') tipX += mX;

 if (typeof(t[1])=='number') tipY += mY;



 // Check the tip is not within 5px of the screen boundaries.

 if (tipX + tipW + 5 > sX + wW) { tipX = sX + wW - tipW - 5; adjY = 2 }

 if (tipY + tipH + 5 > sY + wH) tipY = sY + wH - (adjY*tipH) - 5;

 if (tipX < sX+ 5) tipX = sX + 5;

 if (tipY < sY + 5) tipY = sY + 5;



 // If the tip is currently invisible, show at the calculated position.

 // Also do this if we're passed the 'forcePos' parameter.

 if ((!showTip && (doFades ? !alpha : true)) || forcePos)

 {

  xPos = tipX;

  yPos = tipY;

 }



 // Otherwise move the tip towards the calculated position by the stickiness factor.

 // Low stickinesses will result in slower catchup times.

 xPos += (tipX - xPos) * tipStick;

 yPos += (tipY - yPos) * tipStick;



 div.x(xPos);

 div.y(yPos);

}}



function tipShow(tipN) { with (this)

{

 if (!isDyn) return;



 // If this tip is nested, call the 'show' function of its parent too.

 if (tips[tipN].parentObj) tips[tipN].parentObj.show(tips[tipN].parentTip);



 // My layer object we use.

 if (!div) div = getLyr(myName + 'Layer');



 // IE4 requires a small width set otherwise tip divs expand to full body size.

 if (isDOM) div.sty.width = 'auto';



 // If we're mousing over a different or new tip...

 if (actTip != tipN)

 {

  // Remember this tip number as active, for the other functions.

  actTip = tipN;



  // Set tip's onmouseover and onmouseout handlers for static tips.

  if (tipStick == 0)

  {

   if (isNS4) div.ref.captureEvents(Event.MOUSEOVER | Event.MOUSEOUT);

   div.ref.onmouseover = new Function('evt', myName + '.show("' + tipN + '"); ' +

    'if (isNS4) return this.routeEvent(evt)');

   div.ref.onmouseout = new Function('evt', myName + '.hide(); ' +

   'if (isNS4) return this.routeEvent(evt)');

  }



  // Place it somewhere onscreen - pass true to force a complete reposition.

  position(true);



  // Go through and replace %0% with the array's 0 index, %1% with tips[tipN][1] etc...

  var str = template;

  for (var i=0; i<tips[tipN].length; i++) str = str.replace('%'+i+'%', tips[tipN][i]);

  // Write the proper content... the last <br> strangely helps IE5/Mac...?

  div.write(str + ((document.all && !isWin) ? '<small><br></small>' : ''));

 }



 // For non-integer stickiness values, we need to use setInterval to animate the tip,

 // if it's 0 or 1 we can just use onmousemove to position it.

 clearInterval(trackTimer);

 if (tipStick != parseInt(tipStick)) trackTimer = setInterval(myName+'.position()', 50);



 // Finally either fade in immediately or after 'showDelay' milliseconds.

 // NS4 must always delay by a small amount as sometimes hide events come before show events

 // from a previous mouseout (when two tip triggers overlap), because it's a weird browser.

 // So, this show call can cancel a (slightly later) hide.

 clearTimeout(fadeTimer);

 if (showDelay || isNS4)

  fadeTimer = setTimeout('with ('+myName+') { showTip = true; fade() }', showDelay + 10);

 else { showTip = true; fade() }

}}





function tipHide() { with (this)

{

 // We've got to be a DHTML-capable browser that has a tip currently active.

 if (!isDyn || !actTip) return;



 // If the mouse position is within the tip boundaries, we know NS4 is telling us stories

 // as often it makes hide events unaccompanied by overs or in a weird order.

 // Only applies to static tips that we want the user to mouseover...

 if (isNS4 && tipStick==0 && xPos<=mX && mX<=xPos+div.w() && yPos<=mY && mY<=yPos+div.h())

  return;



 // If this tip is nested, call the 'hide' function of its parent too.

 if (tips[actTip].parentObj) tips[actTip].parentObj.hide();



 // Fade out after a delay so another mouseover can cancel this fade.

 // This allows the user to mouseover a static tip before its hides.

 clearTimeout(fadeTimer);

 fadeTimer = setTimeout('with (' + myName + ') { showTip=false; fade() }', hideDelay);

}}





function tipFade() { with (this)

{

 // Clear to stop existing fades.

 clearTimeout(fadeTimer);



 // Show it and optionally increment alpha from minAlpha to maxAlpha or back again.

 if (showTip)

 {

  div.vis('visible');

  if (doFades)

  {

   alpha += fadeSpeed;

   if (alpha > maxAlpha) alpha = maxAlpha;

   div.alpha(alpha);

   // Call this function again shortly, fading tip in further.

   if (alpha < maxAlpha) fadeTimer = setTimeout(myName + '.fade()', 50);

  }

 }



 else

 {

  // Similar to before but counting down and hiding at the end.

  if (doFades && alpha > minAlpha)

  {

   alpha -= fadeSpeed;

   if (alpha < minAlpha) alpha = minAlpha;

   div.alpha(alpha);

   fadeTimer = setTimeout(myName + '.fade()', 50);

   return;

  }

  div.vis('hidden');

  // Clear the active tip flag so it is repositioned next time.

  actTip = '';

  // Stop any sticky-tip tracking if it's invisible.

  clearInterval(trackTimer);

 }

}}







function TipObj(myName)

{

 // Holds the properties the functions above use.

 this.myName = myName;

 this.tips = new Array();

 this.template = '';

 this.actTip = '';

 this.showTip = false;

 this.tipStick = 1;

 this.showDelay = 50;

 this.hideDelay = 250;

 this.xPos = this.yPos = this.sX = this.sY = this.mX = this.mY = 0;



 this.track = tipTrack;

 this.position = tipPosition;

 this.show = tipShow;

 this.hide = tipHide;

 this.fade = tipFade;



 this.div = null;

 this.trackTimer = this.fadeTimer = 0;

 this.alpha = 0;

 this.doFades = true;

 this.minAlpha = 0;

 this.maxAlpha = 100;

 this.fadeSpeed = 10;

}































// *** START EDITING HERE ***



// This script is object oriented. That means we create 'tip objects', with a collection

// of settings, a template to display tips, and a list of tips to show in that template.

// Here are some examples:



// First, create a new tip object, and pass it its own name so it can reference itself.

var docTips = new TipObj('docTips');

with (docTips)

{

 // Next, set its properties like the tips it will display.



 // We organise tips in arrays like so: tips.name = new Array(X, Y, width, text, ....);

 // The first two parameters, X and Y, are the distances of the tip from the mouse cursor position

 // if they're set as numbers. If they're strings (with quotes ''), the script calculates them as

 // formulae and ignores the mouse position. They are the only compulsory parameters.

 // So that means you can use the page object included with this script for fancy positioning

 // effects. Functions include page.winW() and page.winH() for the window area dimensions,

 // and page.scrollX() and page.scrollY() for the current scroll position -- see the examples.



 tips.mysite = new Array(-75, 15, 150, 'Visit this for updates, help and more info');

 tips.welcome = new Array(5, 5, 100, 'Hope you like it...');

 tips.useful = new Array(5, 5, 150, 'This can add important context information to any link...');

 // This next tip uses a formula to position the tip 110 pixels from the right edge of the screen.

 tips.formulae = new Array('page.scrollX() + page.winW() - 110', -20, 100,

  'This tip is always on the right edge...');

 tips.format = new Array(5, 5, 150, 'That means <i>italics</i>...<br /><hr />...etc');



 // Now, set the appearance and style of the tips displayed by this tip object.

 // Each tip object must have a string called 'template' that contains some specially-formatted

 // HTML to write to the document. This example is two nested tables, a border and a background.

 // The special bits are the %2%, %3% and so on halfway through. These correspond to values we

 // set in the tip.tipName arrays above -- %0% is the X value, %1% is Y, and %2% onwards are

 // whatever other info we have in there (width, text etc...). This example sets the width %2%

 // of the table, and inserts some content which is the text %3%.

 // You might want to put extra information in the arrays above, and use %4%, %5% onwards in the

 // template for tip headers, footers, customisable colours etc... see the next tip object for

 // another example.



 template = '<table bgcolor="#ffffff" cellpadding="1" cellspacing="0" width="%2%" border="0">' +

  '<tr><td align="left"><table bgcolor="#ffffff" cellpadding="3" cellspacing="0" width="100%" border="0">' +

  '<tr><td align="left" class="tipClass">%3%</td></tr></table></td></tr></table>';



 // Finally, you can set some optional properties to customise the behavious of this object.



 // How much of a delay do you want between pointing and action? Defaults are:

 //showDelay = 50;

 //hideDelay = 200;



 // False will hide tips instantaneously. Fading only works under IE/Win and NS6+.

 //doFades = false;

 // You can change the minimum and maximum opacity percentages, defaults:

 //minAlpha = 0;

 //maxAlpha = 100;



 // How fast the transparency changes (between 1 and 100), higher means faster fades.

 //fadeSpeed = 10;



 // Tip stickiness, from 0 to 1, defines how readily the tip follows the cursor. 1 means it

 // follows it perfectly (the default), 0 is a static tip, and decimals are 'floating' tips.

 //tipStick = 0;

}





// Here's a second tip object. Feel free to delete it, but be sure to remove it from the

// onmousemove event section below and its DIV from the body of the page if you do!

// I've included a tip header here in this template, %3% is the header text and %4% is

// now the main text. As you can see you can basically format your tips any way you want.

// This tip also includes mouse event handlers to show a second-level tip, just like in

// the body of the page below, so you can nest tips within tips.

var staticTip = new TipObj('staticTip');

with (staticTip)

{

 tips.links = new Array(0, 5, 100, ' ',

  '- <a class="menu" href="staff.html">Our Staff</a><br />' +

//  '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0103"></a><br />' +

//  '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0102"></a><br />' +

        // '- <a class="menu" href="http://www.network54.com/Realm/feltd/" onMouseOut=window.status=""; return true;>Discussion</a><br />' +

         '- <a class="menu" href="documents/board.pdf" target="_blank">Board</a><br />');




  tips.links2 = new Array(0, 5, 100, ' ',

  '- <a class="menu" href="benefits.html">Benefits</a> <br />' +

         '- <a class="menu" href="industry.html">Industry Info</a><br />' +

//         '- <a class="menu" href="news.html">News</a> <br />' +

//         '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0204">Religion</a><br />' +

//         '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0205">Science</a><br />' +

         '- <a class="menu" href="news.html">News</a><br />');



  tips.links3 = new Array(0, 5, 100, ' ',


//         '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0301">F. Y. I.</a><br />' +

//         '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0302">Sign Up</a><br />' +

         '- <a class="menu" href="contact.html">Sign Up</a><br />');



  tips.links4 = new Array(0, 5, 100, ' ',


//         '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0401"></a><br />' +

//         '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0406">Civil Rights</a><br />' +

//         '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0402"></a><br />' +

//            '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0403"></a><br />' +

//  '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0404" name="nest1trig" onmouseover="nestTip.show(\'nest1\')" onmouseout="nestTip.hide()">' +

//  'P. C. &#187;</a> <br />' +


         '- <a class="menu" href="http://www.feltd.com/fox/search.html?women"></a><br />');



  tips.links5 = new Array(0, 5, 110, 'Miscellaneous',

         '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0501">Art/Music</a><br />' +

         '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0502">Jesus Sites</a><br />' +

         '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0503">Observations</a><br />' +

         '- <a class="menu" href="http://www.feltd.com/fox/main.php?page=0504">Inspirational</a><br />');




 template = '<table bgcolor="#000000" cellpadding="0" cellspacing="0" width="%2%" border="0">' +

  '<tr><td><table cellpadding="3" cellspacing="1" width="100%" border="0">' +

  '<tr><td bgcolor="#6c2930" align="left" height="18" class="tipClass">%3%</td></tr>' +

  '<tr><td bgcolor="#ffffff" align="left" height="*" class="defalt">%4%</td></tr>' +

  '</table></td></tr></table>';




 tipStick = 0;



}



// Here's another example tip object -- multilevel static tips within tips...

var nestTip = new TipObj('nestTip');

with (nestTip)

{
tips.nest1 = new Array(10, 0, 100,
// tips.nest1 = new Array(staticTip.xPos + 95', 'staticTip.yPos + 50', 120,

  '<a class="menu" href="http://www.feltd.com/fox/main.php?page=040401">Culture Wars</a><br />' +
        '<a class="menu" href="http://www.feltd.com/fox/main.php?page=040402">Homosexuality</a><br />' +
        '<a class="menu" href="http://www.feltd.com/fox/main.php?page=040403">Propaganda</a><br />' +
//                                '<a class="menu" href="http://www.feltd.com/fox/main.php?page=040405">2nd Amendment</a><br />' +
    '<a class="menu" href="http://www.feltd.com/fox/main.php?page=040404">Discrimination</a>');

 // If you're using nested tips, for each tip you have to tell the script its parent tip

 // object and tip name within that object, so it knows to sync their showing and hiding.

 tips.nest1.parentObj = staticTip;

 tips.nest1.parentTip = 'links4';



  tips.nest2 = new Array(10, 0, 100,

  '<a class="menu" href="http://www.feltd.com/fox/search.html?pure politics">Pure Politics</a><br />' +
//          '<a class="menu" href="http://www.feltd.com/fox/main.php?page=020303">Liberalism</a><br />' +
                  '<a class="menu" href="http://www.feltd.com/fox/main.php?page=020304">Socialist Dictionary</a><br />' +
      '<a class="menu" href="http://www.feltd.com/fox/main.php?page=020305">Non/Bi-Partisan</a>');
 // If you're using nested tips, for each tip you have to tell the script its parent tip

 // object and tip name within that object, so it knows to sync their showing and hiding.

 tips.nest2.parentObj = staticTip;

 tips.nest2.parentTip = 'links2';



   tips.nest3 = new Array(10, 0, 100,

  '<a class="menu" href="javascript:alert(\'A regular popup menu...\')">Relative Position</a>' +
  '<br><a class="menu" href="javascript:alert(\'A regular popup menu...\')">Relative Position</a>' +
  '<br><a class="menu" href="javascript:alert(\'Another regular popup menu...\')">Relative Position</a>');
 // If you're using nested tips, for each tip you have to tell the script its parent tip

 // object and tip name within that object, so it knows to sync their showing and hiding.

 tips.nest3.parentObj = staticTip;

 tips.nest3.parentTip = 'links';


    tips.nest4 = new Array(10, 0, 100,

  '<a class="menu" href="http://www.feltd.com/fox/search.html?constitution">Constitution</a>' +
  '<br><a class="menu" href="http://www.feltd.com/fox/main.php?page=020102">Education</a>' +
  '<br><a class="menu" href="http://www.feltd.com/fox/main.php?page=020103">Environment</a>' +
  '<br><a class="menu" href="http://www.feltd.com/fox/main.php?page=020104">Economics</a>' +
  '<br><a class="menu" href="http://www.feltd.com/fox/main.php?page=020105">Corruption</a>');
 // If you're using nested tips, for each tip you have to tell the script its parent tip

 // object and tip name within that object, so it knows to sync their showing and hiding.

 tips.nest4.parentObj = staticTip;

 tips.nest4.parentTip = 'links2';



    tips.nest5 = new Array(10, 0, 100,

  '<a class="menu" href="javascript:alert(\'A regular popup menu...\')">Relative Position</a>' +
  '<br><a class="menu" href="javascript:alert(\'A regular popup menu...\')">Relative Position</a>' +
  '<br><a class="menu" href="javascript:alert(\'Another regular popup menu...\')">Relative Position</a>');
 // If you're using nested tips, for each tip you have to tell the script its parent tip

 // object and tip name within that object, so it knows to sync their showing and hiding.

 tips.nest5.parentObj = staticTip;

 tips.nest5.parentTip = 'links';



   tips.nest6 = new Array(10, 0, 100,

  '<a class="menu" href="javascript:alert(\'A regular popup menu...\')">Relative Position</a>' +
  '<br><a class="menu" href="javascript:alert(\'A regular popup menu...\')">Relative Position</a>' +
  '<br><a class="menu" href="javascript:alert(\'Another regular popup menu...\')">Relative Position</a>');
 // If you're using nested tips, for each tip you have to tell the script its parent tip

 // object and tip name within that object, so it knows to sync their showing and hiding.

 tips.nest6.parentObj = staticTip;

 tips.nest6.parentTip = 'links';



    tips.nest7 = new Array(10, 0, 100,

  '<a class="menu" href="javascript:alert(\'A regular popup menu...\')">Relative Position</a>' +
  '<br><a class="menu" href="javascript:alert(\'A regular popup menu...\')">Relative Position</a>' +
  '<br><a class="menu" href="javascript:alert(\'Another regular popup menu...\')">Relative Position</a>');
 // If you're using nested tips, for each tip you have to tell the script its parent tip

 // object and tip name within that object, so it knows to sync their showing and hiding.

 tips.nest7.parentObj = staticTip;

 tips.nest7.parentTip = 'links';



     tips.nest8 = new Array(10, 0, 100,

  '<a class="menu" href="javascript:alert(\'A regular popup menu...\')">Relative Position</a>' +
  '<br><a class="menu" href="javascript:alert(\'A regular popup menu...\')">Relative Position</a>' +
  '<br><a class="menu" href="javascript:alert(\'Another regular popup menu...\')">Relative Position</a>');
 // If you're using nested tips, for each tip you have to tell the script its parent tip

 // object and tip name within that object, so it knows to sync their showing and hiding.

 tips.nest8.parentObj = staticTip;

 tips.nest8.parentTip = 'links';



     tips.nest9 = new Array(10, 0, 100,

  '<a class="menu" href="javascript:alert(\'A regular popup menu...\')">Relative Position</a>' +
  '<br><a class="menu" href="javascript:alert(\'A regular popup menu...\')">Relative Position</a>' +
  '<br><a class="menu" href="javascript:alert(\'Another regular popup menu...\')">Relative Position</a>');
 // If you're using nested tips, for each tip you have to tell the script its parent tip

 // object and tip name within that object, so it knows to sync their showing and hiding.

 tips.nest9.parentObj = staticTip;

 tips.nest9.parentTip = 'links';





 template = '<table bgcolor="#000000" cellpadding="1" cellspacing="0" width="%2%" border="0">' +

  '<tr><td align="left"><table bgcolor="#ffffff" cellpadding="3" cellspacing="0" width="100%" border="0">' +

  '<tr><td align="left" class="tipClass">%3%</td></tr></table></td></tr></table>';



 tipStick = 0;

}





// Here's one illustrating a decimal tipStick value so it tags along behind the cursor.

var stickyTip = new TipObj('stickyTip');

with (stickyTip)

{

 tips.floating = new Array(5, 5, 100, 'Floating tips can have extra effect!');



 template = '<table bgcolor="#000000" cellpadding="1" cellspacing="0" width="%2%" border="0">' +

  '<tr><td><table bgcolor="#ffffff" cellpadding="4" cellspacing="0" width="100%" border="0">' +

  '<tr><td align="center" class="tipClass">%3%</td></tr></table></td></tr></table>';



 tipStick = 0.2;

}







// Capture the onmousemove event so tips can follow the mouse. Add in all your tip objects here

// and also any functions from other scripts that need this event (e.g. my DHTML Scroller) too.

if (isNS4) document.captureEvents(Event.MOUSEMOVE);

document.onmousemove = function(evt)

{



 // Add or remove all your tip objects from here!

 docTips.track(evt);

 staticTip.track(evt);

 nestTip.track(evt);

 stickyTip.track(evt);



 if (isNS4) return document.routeEvent(evt);

}





// A small function that refreshes NS4 on horizontal resize.

var nsWinW = window.innerWidth, nsWinH = window.innerHeight;

function ns4BugCheck()

{

 if (isNS4 && (nsWinW!=innerWidth || nsWinH!=innerHeight)) location.reload()

}



window.onresize = function()

{

 ns4BugCheck();

}





//-->